Ravens of the Tower

Erudite and wise, the owl is the bird most associated with knowledge in western culture. The raven, however, is an equally important bearer of knowledge from another realm… be it the underworld, the afterlife, or, simply, The Other Side. I like to think of Owl as the ego, and Raven as the unconscious. Owl is a creature of intellect; Raven of spirit. So, I am really excited to be illustrating a book about the raven and her contribution to our world….
60-min. sketch: “T. rex”
After working with Homer in Mudbox, I placed him “into” a photograph by working with lighting and shadows in 3DS Max.
…Yeah he’s still in the “T” pose.
Original photograph:
Photo by blmiers2
90-minute speed painting: “Stormer”
90-minute speed painting: “Snow Fun”
90-minute speed painting: “Cowboy”
Texturing Jack-o-lanterns in Maya
90-minute speed painting: “King”
The project: in 90 minutes, create an illustration in the style of Philip Burke and inspired by the word, King. Halloween being right around the corner, the first thing that came to my mind was Stephen King.
LIfe Drawing: Week 4
Final Project for ANIM-106
Here is my final piece for Principles of 3D Animation.
The project assignment was simply to make a “jack-in-the-box” animation. I could have just used the provided audio file, which features the familiar tune and a “pop” sound at the end. Decided to push this a little, and I made my own audio so I could change the ending. I think it’s more fun this way!
Session #10 – Digital Life Drawing
having fun with mental ray in max. still need to work on some stuff though. the final gather shadowing on the walls is all splotchy and crappy looking, even though this took over 16 hours rendering time. maybe i just need a faster computer. the scene contains 4 light sources, all with raytraced shadows; 8 objects with transparent/refractive materials; pretty much everything has reflections of some sort. the wood textures are slightly messed up. but i still have to say: mental ray in max is pretty amazing. i have never gotten anything close to this working in maya. the max material library is just fun!
Project No. 6: Lighting
Going from several years of Maya experience into 3DS Max is a bit like learning another language. In Maya, I am used to working on a very “nuts and bolts” level — geometry is just bare bones geometry: vertices, edges and planes. Want a shape? Draw it. Nothing magic there. Max, on the other hand, seems to automate a lot of things using modifiers. Want a shape in Max? First make a box. Then apply a modifier. Then apply another modifier. Then another. I am slowly getting used to this. And I can see how this approach offers more flexibility in building complex models. But Max is a new language to me (..to say nothing of being forced to go back to Windows). And right now my brain hurts.
3-minute poses
Simple r/c car animation
Quick sketching, 60-sec poses
My daily practice with posemaniacs.com. Trying to do at least 15 minutes of gesture sketching every night.
Session #8 — Digital Life Drawing
Session #6 – Digital Life Drawing
Session #5 – Digital Life Drawing
Session #2 – Digital Life Drawing
Digital life drawing is awesome. It’s a studio class, with 3 hours of short poses (anywhere from 30 seconds to 3 minutes). Live model. We draw on Wacom Cintiqs, not paper (that’s the digital part). It’s been a bumpy ride so far. I am really, really not at ease with drawing the figure. Something I kind of side-stepped in character design last semester. So… the first few weeks were rough for me. It is tough to spend so much time and energy and continually feel disappointed (or worse, embarrassed) with the results. I am only posting the good stuff here. …But the more I practice this, the more natural it feels.
Week 2 is below. Not too good: lacks depth, lacks energy, lacks mass, feels unfocused… I need to practice.
Still a work in progress… but this represents the culmination of my work in the class, Basic Drawing for Animators. Not a bad start. :) Watch the movie (MP4)
Final Project: rough sketches
Character #5: Superhero
Evil-doers, beware: there’s new hero in town: the great Blast-it! Hound, and his Hypersonic Howling Device!
Cloaked in mystery — and some big, floppy crime-busting ears — Blast-it! Hound can precisely control the frequency of his bellowing howl. And with the aid of his high-tech amplifier cannon, he blasts a sonic superforce that topples over bad guys like an auditory bulldozer. Blast-it! Hound also possesses super dog-like hearing, which alerts him to danger far away, making him ever-vigilant, and practically never able to get to sleep. The noise in his head must indeed be maddening.
Character #4: The Cute Character
Hadrocodium was a tiny, tiny early mammal. In actuality, they were smaller than a paperclip (though I may be taking some creative liberty with that). Still, he is so tiny and harmless, that he is completely ignored by his dinosaurian neighbors, which means he really doesn’t worry about being eaten. …Getting stepped on is another matter.
As one of the first mammals on earth, he is, (in my story, anyway), the predecessor of all kinds of future mammals. So, he’s kind of a rodent, but I also I tried to subtly reference both feline and canine features to suggest that he is an amalgam of many, many species yet to come.
In terms of his character, he’s clever and curious (bigger mammalian brain), also friendly and loyal. An all-around lovable little guy.
Character #3: The Villain
OK, honestly, I struggled with this one. This is revision #4. I did not make the required 15 poses on this assignment, because at the last minute I changed the head, which meant throwing out three-quarters of what I had done. But I felt that was a necessary design decision, as the former head was too complicated and peculiar. I think the main bad guy needs to be simple, while all his henchmen can be as peculiar as we want.
Overall, I found it really, really hard to come up with a look that simply says, evil. My instructor only commented that, “he looks mad, but not necessarily evil.” I agree. I was trying to work in a feeling of deviousness (is that word?); with a plotting, sinister mind. He’s cunning more than strong, and he’s a trickster more than a brute. I was influenced by the creepiness of Gollum.
Generic Walk Cycle. 8 fps.
Character #2: The Sidekick
Now that we’ve established our main character, it’s time for a sidekick. He is a Protarchaeopteryx. He has a huge ego. The ability to fly is new, and extremely rare. So he thinks he’s just plain more important than anyone around him. He’s not out to put others down; he just knows he’s special — and he acts accordingly. But he is also aware of the fact that he is smaller than a modern turkey, and he could easily become a tasty snack for somebody, so, he relies on Tiny T to handle anything dangerous (like hunting). In return, he’s a great scout and an overconfident optimist.
Most of the poses are my own, but several poses are a direct copies of Zazu from The Lion King. This was actually my instructor’s suggestion, but I am glad that I tried it. Copying poses from a character with a similar body type taught me a few things about proportions. Like when to simplify. And when to just plain cheat on physiology. Feathery fingers are tricky, but I love the energetic lines they give to the character.
Short #1: Animated Flour Sack
My first animated flour sack. I shot this using a cheap webcam, which is great for checking your work, but which is also the reason that the lighting keeps flickering. At this stage, I am still working on the tools and techniques… so, I think the next one will need to have a better story.
Walking Flour Sack
Character #1: The Main Character
This is my first project for character design class. The assignment was simply: “Draw that guy you’ve been doodling and noodling around with for years. The hero can be anything, just go with whatever you like to draw.”
I like dinosaurs, so I just decided to run with that. This guy’s name is Tiny T. He’s a one-year-old T. rex who is just getting out into the world for the first time. Not sure if he has a family (…backstory to come…), but he is learning how things work on prehistoric planet earth.
Some sketches and roughs…









































